The media products that we have created are the music video,
All The Small Things by Tweeda, posters and a digipack including a front cover,
spine, back cover and 10 digi pack pages which conforms – though individualizes – to the conventions of an alternative rock genre. We decided to focus on an
alternative rock piece; over the summer we found Tweeda on Youtube and got
permission to use his cover of All The Small Things by Blink 182. Whilst we aim
to meet the conventions of an alternative rock music video (as well as
products), there are also instances that we aim (though rarely) to subvert from
the genre and challenge it. The music video typically follows the conventions
by having a chronological narrative that feature ‘themes’ of the genre whilst
splicing in live performance of the band; for the most part, we conform to the
typical ideal of ‘iconography’ be having a constant shot or referral to the band
or lead singer, who is also the protagonist in the narrative of the video.
Through filming techniques and editing, we have aimed to maintain focus upon
the ‘band as a brand’ and the link between the ‘themes’ and audience. The digi
packs themselves follow this same ideal; whilst the sense of ‘iconography’ is not
entirely focused on the lead singer as a whole, it rather reflects on the band
as a ‘unique’ artist image – this is best expressed through the front cover of
the digi pack. The ‘themes’ that we have depicted throughout the music video
are typically shown in influence here with ‘tongue and cheek’ illustration
images to keep the ideal of artistic integrity.
Music Video
The music video shares influences from such bands as Cake,
Linkin
Park, Oasis, Muse, The Damned Things, Jimmy
Eat World, 30 Seconds to Mars, Sum 41, All Time Low, All
American Rejects and Good Charlotte; these bands either
conform or challenge the genre of alternative rock, though have indeed set the
bar for audiences. Fans of the alternative rock genre will be well aware of
these bands and will have good reception to them, their songs, albums and music
videos. In there, there’s an essence of community or ‘in the know’; apart of
the genre is being ‘’apart of the genre’’. Linkin Park and 30 Seconds to Mars are
possibly the best examples of this; Linkin Park have an Underground
community which follow the band and 30 Seconds to Mars have followers
that use their symbolism to the extreme that followers will get tattoos to the
point of ‘’cult following’’:
Their ideology is carried over into music videos; 30
Seconds to Mars for example, use a lot of their symbols in their music
videos too, just as Linkin Park do.
(This example is taken from This
Is War). The use of symbolism or otherwise artistic ideology is used by
a lot of the bands that we looked to for influence within their own music
video; however, when we came to make the decision of whether or not we wanted
to do this, we decided that we wanted to challenge the ideal and instead
present it in another form – this means that we instead placed it in the print
products. Instead, for the music video we looked at all other conventional
forms, such as the divide between live performance and narrative. Earlier this
year, I conducted a test where I measured the percentage of how much of the
music video is live performance and how much is narrative when watching these
sorts of music videos. I found that nearly 75% to 80% were live performance
with splicing narrative within to both break it up and illustrate the fantasies
of the song; it was very rare that alternative rock music videos were 50% or
less. From that research and after watching our influences, we decided as a
group that we would focus on live performance more than narrative, though would
still reflect the fantasies of the song. This is something that a music video –
no matter the genre – will normally do: portray and/or illustrate a ‘’fantasy’’
of the song. Whilst some artists choose to portray this in visual illustration
such as the Gorrillaz, our influences focus on alternative rock and the
bands within our influence; particularly Blink 182 and Sum 41. Due to the actual
nature of the song, being slightly more ‘’punky’’ than other examples that we
have looked at, we decided that what we would do would be more ‘tongue and
cheek’. Blink 182 do in fact have a music video for ‘’All The Small Things’’ and whilst we
wanted to maintain conventions of the genre, we at the same time did not want
to copy or fully replicate other pieces of work. In total, we made the stand
alone decision to conform to the strongest instances of conventions with the
audience will be able to relate to, whilst maintaining some form of artistic
integrity.
When looking back at the music video and our influences, it
seems almost ironic due to the coincidence in the composition of the shots. As
I did most of the filming, I didn't purposely set out to copy frame from frame
of shot types or parts of music videos, though a lot of our shots were
portrayed in a similar if not strong way. The images above (the first being
from Cake
– Sick of You) look into the
conventions of landscape and scenery that the narrative is set up within.
Typically in an alternative rock music video, the landscape of choice will be
rather urban; Cake uses shops, were other bands such as Lostprophets and 30
Seconds to Mars use cities and urban styled neighborhoods. Again, we didn't want to copy it frame for frame, but we decided consciously to make that
visual, almost background, connection with our audience.
In terms of live performance, all of our influences
contained a medley of how they represent iconography as all of them do it in
different ways. Some bands like All Time Low and 30
Seconds to Mars maintain a high percentage of their iconography through
the use of continuously or repeating shots back to the lead singer, to
establish the band as the one that will be typically most well-known; this also
allows the audience to make a better connection as they are more likely to
musically appreciate the lyrics which are synced by the lead singer. At the
same time, other bands such as Cake and Linkin Park will maintain
this, but also make reference to the instruments in use (and the whole band as
a unit) at the same time. When comparing the shot from Cake’s music video and
comparing it to our synced drum shots, you can see that the positioning is
rather conventional to focus on snare (and or high hat) as these are the most
identifiable sounds from the rhythm part of a song.
On the note of iconography within music videos, this is
something that we conformed to very highly. A lot of the live performance is of
close up or mid shots of Reece (our lead singer) to create the ‘iconography’ of
tweeda. Whilst our music video also reflects on the band as a whole, when
looking at such influences as Oasis, it seemed to make sense to
make that connection whereby we make a clear link between the band and the
audience by the use of the lead singer as the main focus throughout a large
percentage of the live performance.
Whilst establishing iconography, we also decided that we would
focus on the band as a unit too – only just not as much. We noticed in most
alternative rock music videos that the live performance may typically begin
with a close up or mid shot of the lead singer to establish the iconogrophy, then
gradually cut to wider shots. We also took inspiration from the composition and
framing of the band too – every single band we looked at always had the lead
singer / lead guitarist up front, bassist off side and the drummer at the back.
We decided to replicate this as it is a way of communicating visually and
musically with the audience of what they are more likely to recognize from the
music and who they are more likely to be affiliated with; thus still having
that essence of ‘iconography'.
Finally for live performance, we also followed the
conventions of extreme close ups on instruments whilst they are being played; we
do this for all the instruments in our music video due to its small size,
though some bands will have shots of all or only a few. Typically however, we
noticed that most music videos would commonly refer back to the guitar in order
to affiliate with the iconography that is set up. As we had decided to follow
conventions, we decided that we were going to do the same thing whilst keeping
in mind that we weren't going to follow it shot for shot.
Apart from live
performance, we also have a spliced narrative within the music video. This just
about accounts for half or just slightly less of the entire music video; though
we found this a challenge to work in on a degree such as other music videos due
to the short size of the song. For the narrative we decided to look at these
conventions:
-
Drugs
-
Sex
-
Isolation
-
Alcohol
All of these conventions are typically picked up in stages
in the music video just as we identified in our influences. Ideally, it would
have been better if we could have
included more themes that alternative rock picks up on (such as revolution and
angst) though to reflect the ‘fantasy’
of the song, we decided that these themes were more than enough. What was
important to us to be identifying the difference between live performance and
narrative to better deploy the subtle tone of the ‘themes’ so that the audience
would have to reread it to pick up more significantly on these themes. For the
difference in live performance and narrative, we decided that we would ‘wash
tone’ the footage by putting a slight grey scale effect on it. By doing this,
we were aiming to follow the conventions of creating a difference visually
between the live performance and narrative.
Print Products
When creating the print
products, we looked at very similar or the same influences of bands as we did
for the music video, though we looked at a few extra like Pink Floyd and their
‘black album’.
We decided immediately that, after looking at our
influences, that we would be both conventional and artist. We found that a lot
of what we were studying and absorbing contained a majority of artistic
integrity, just as Pink Floyd as another form of presenting iconography. Whilst
developing the print products, we went through a range of development in order
to get to the point where we could state ‘’we maintained artistic integrity –
we are of the know’’. Ultimately, we
decided that we were going to create an album consisting of cover, back cover,
spine and then internal pages of the digi pack and whilst originally we did
think and try to design a vynl cover too, we ultimately ended up creating two
posters too. After looking at bands like Linkin Park and Good Charlotte, we
decided that the internal pages to the digi pack would be ‘pieces of art to express the
song’, this would be in order to maintain our artistic integrity.
The front cover and back cover Sean created a ‘swirl’ on
Photoshop that we would all agree are quite artistic. After scrapping the
‘themes’ idea, we later decided that we would be colourful whilst maintaining a
black background too as we found most digi packs contained a stark contrast of
black and white to present titles, lyrics and of course art. We decided, due to
the nature of the song and how we could represent the themes that we would then
in cooperate through colour representation. As a result, we ended up with a
nameless front cover that used its colour and design to advertise itself. We
purposely decided to do this when looking at influences like Pink
Floyd because it creates the sense that the audience are then an elite
member of the ‘cult’ group, as if they
are in the know. Whilst this gives it the ability to better connect with
the audience through a strange device of iconography, at the same time we didn't want to cut ourselves dead. The spine and back cover have the band name ‘TWEEDA’ as well as a song listing whilst
following the swirl theme. We also included scanner code so that our target
audience (mostly built of teenagers) could use modern social media to scan the
back of the cover and find out what it was about.
The actual pages of the digi pack we decided to make of
works of art as it seemed most alternative rock bands did this. Sean wanted to
maintain the swirl but change it to different colours to best represent the
theme of ideal that the song was about and me and Reece agreed. We then decided
to create images or illustrations (reusing some that were originally the
designs for the digi pack) and altering the colour of the swirl via Photoshop.
Whilst some themes were represented in the music video, we hardly wanted to
make links between the products because it seemed more effective to have it as
a piece of art that is separate to the music video.
(correct digi pack order)
We decided that for the posters that we would continue the
swirl theme from the front cover and not alter it. There are of course two
different posters, one with ‘tweeda.net’ and the other with social media
networks and ratings. We decided to do both as it kept that status of ‘being in
the know’ whilst at the same time also trying to branch out onto the social
networks to get ourselves better known. The blank poster works effectively as
it is more plain and effective; the ‘tweeda.net’ alone is a good marketing
technique because it’s all that the audience has to use to find out about the
band. The other poster on the other hand works very well but for very different
reasons. It works because it uses social media such as Facebook and Twitter to
market itself and also connect with the teenage target audience. For this
poster, we also decided to include some ratings to make the album more credible
too.
2. How effective is
the combination of your main product and ancillary texts?
For our project, we decided to create a music video, a digi
pack and two print posters. Our only link between the products is the four
themes that we depict in the music video and have chosen to represent in the
fantasy element of the narrative – sex, drugs, alcohol and isolation. Other
than that, we have purposely made no other links apart from the deliberate use
to use colour or not. The front cover of the digi pack when compared to the
music video has very, if not at all, in common. What some viewers may pick up
on is the deliberate choice of colour and the representation of colour within
the front cover; the juxtaposition in colours could represent the themes as a
whole that are picked up in the music video, or the protagonists transition
from isolation to ‘sex’ or some possible indication of ‘love’; ultimately
however this is the audiences choice to pick up on the stubble contexts for
themselves and come to their own assumption. The only links that have been made between the
print products and the music video is the four themes that are later displayed
as illustrations and represented in colour though this convention follows
throughout the entire digi pack. The posters of course link to the front cover
and the code scanner on the back of the digi pack for the use of social media;
other than that we have deliberately decided to not make any exact links
between the products. We decided this because a lot of our influences often
have completely different products from their music video and their work often
stands on their own two feet well enough through the conception of idealogy, artistic integrity and the
idea of cult following. Therefor we
decided that all of our products would be ‘standalone’ so that they could
behold and treasured as pieces of art on their own. However, this was more of a
purposeful decision to acknowledge that our print products in particular are
‘of the know’ and should be represented as such to better connect with our
audiences.
3. What have you
learned from your audience feedback?
For audience feedback, we interviewed several individuals
all of different interests, personalities and gender; that said, they are all a
part of our target audience. For the interviews, me, Reece and Sean split into
groups and interviewed them as a whole; I asked questions about the music
video, Sean about print products and Reece about conventions. The interviews
were filmed and edited.
- Vision - How do
you feel about the music video, is it visually pleasing?
2. Style - Did you feel that the music video had a specific style, if so what was it and do you feel it fits with the music and genre?
3. Story - Did you feel the narrative in this music video was easy to follow, if not why?
4. Editing - How did you feel about the editing (change in shots, transitions), did it flow?
6. Live Performance - Did you think the live performance was effective, was it believable? - 1.
Do these conventions match typical conventions in a Music video?
2.Do these Conventions match typical conventions in a Album Cover? - 1.Do you feel
that the print products captured the vision of creating an Alternative
Rock Album/poster?
2. Do you feel the style of the album cover is effective? (with the variations of the swirls)
3.How much do you think they relate to the genre?
4.Do you like the icons? Do you feel they are effective?
5.Do you feel like it's professional and like a realistic album/poster?
6. For the whole thing, out of 10?
As a whole, what I got from my audience feedback was that
most of the viewers who watched the music video and looked at the print
products found it to be an effective piece of work that they enjoyed, found
effective and fit very well to the convention of alternative rock. A lot of the
individuals that were interviewed stated that they felt that the music video
linked to a lot of similar bands that we had addressed, such as Linkin
Park, All Time Low and 30 Seconds to Mars; the audience
even made references to the type of shots used and the pace of the music too
and how effective this goes together. Two people (Danielle and James) stated
that the ‘spinning shot’ was effective to show the effect of drugs whilst also
remaining low in terms of exposing that they are on drugs. Whilst we had a lot
of audience feedback though, there were a few that felt they didn’t enjoy
particular parts of the music video. The live performance in particular was
drawn up as they felt that it didn’t look realistic all of the time; one of the
same individuals also noted that he didn’t like the ‘drinking scene’ as it
seemed out of place too. Additionally, our implied ‘sex scene’ was only picked
up once by the five people we interviewed, reflecting how our themes are a
strict undertone to the narrative.
We also received positive feedback for the digi packs too
and the posters. Once Sean had quizzed them a lot felt that the digi packs were
very creative and artistic as well as colourful, though a few comments were
also made about ‘trying to look too 3D’ and some of the imagery inside of the
swirls, such as the pug. Whilst some of the illustrations also try to reflect
pop culture, there are of course the few that will not please all of the
audiences. Overall, the response for the print products were very positive.
In general, we received very positive feedback which led us
to believe that we have created a very strong project for an alternative rock
piece with our three products. What I have learnt purposely is that there may
be things that I would do again if I could, such as changing the live
performance so that there were more movement in the shots (as is conventional
in music videos to keep the flow and pace of the song) and make sure that the
instruments look like they’re actually being played as this is a key feature
that came up in the interviews. However I think the print products are strong
enough on their own and stand as a piece of art by themselves, which is why I
wouldn’t want to change them.
Interviews:
part 2: http://www.youtube.com/watch?v=UiCBAX3XDzY
wouldn't allow me to embed or link due to copyright reasons - please follow link
wouldn't allow me to embed or link due to copyright reasons - please follow link
4. How did you use
media technologies in the construction and research, planning and evaluation
stages?
During this project, I felt I used a wide range of media
technologies in order to produce what I have created in terms of research,
production and evaluation. Since finishing Northern Stars in the summer of 2012
until late December, I have learnt new skills which I have applied and adapted
to my filming techniques as well as understanding of the media.
During my research I used Youtube and Facebook to research
information about a lot of bands I was interested in, as I’m a fan of the
alternative rock genre, to collect resources for my research and/or information
about what is currently happening with bands such as Linkin Park (this is how
I found out that they released a vynle of their latest album Living Things). Using social media
websites allowed me to get videos for my research so that I could learn the
conventions of a music video and watch a wide range of ideas and ‘fantasy’
elements that people have come up; even the ‘idea’ of a music video.
During production (and slightly because of the influence at
training in Northern Stars) this year, I had a new camera. I had recently
bought the Canon 600D which is capable of HD 1080p filming that could be used
manually. Considering I had just learnt about white balance, exposure and
manually focusing, this allowed me to play a lot more in the terms of shots
that were using; ultimately, it allowed my shots to look far much cleaner and
artistic than the previous year. The manual exposure (making the shot lighter
or darker) and manual focus were used the most. When looking at the audience
feedback a few mentioned the ‘spinning shot’ where the camera is focused on the
two characters in the narrative and the background is spinning. Due to manual
focus on my camera, the depth of field was focused onto the individual before
they would begin to spin, and once doing so the background was not in focus due
to were the depth of field sat in the shot, giving it that ‘spinning’ effect.
This also meant that I was able to play a lot more with the shots I got, such
as transcending the depth of field from foreground to background (which is seen
in a few instances during the music video) – the background of the live
performance was also mentioned as the lights were out of focus giving it a
little bit more of an artist edge (this was created by zooming onto Reece’s
face whilst he was singing and then focusing to increase the depth of field as
close to the foreground as possible to completely distort the background).
Overall for the music video, we were able to use a lot more of new media
technologies and I think this is really relevant in the music video.
Additionally, the music video was edited using Adobe Premier Elements 10, one
of the most recent in the elements software package. We decided to do this as I
updated this onto my laptop and it seemed easier (especially when considering
the file size of the footage) so that it could be done at home too. I think
using Adobe Premier Elements 10 is easier than say Adobe Premier Pro CS3
because it has a more basic layout and if you’re are doing basic editing, is
very simplistic for that purpose. It’s a type of software that did everything I
needed it to do, it rendered quickly, it allowed me to cut and extend footage,
it allowed me to timeline and mark in as well as add effects such as the tint
grey scale on the narrative. Whilst the editing was simplistic, it was more of
an issue of synching the singing/playing to the music and in most cases creating
an order that seemed timed to the rhythm of the song too. Unlike last year,
this was all that was required for editing. Some examples of colouring:
The print products are a completely different story; this
required a lot of Adobe Photoshop CS3 in order to create our posters and digi
pack. A lot of this was done in Sean’s behalf as he’s extremely Photoshop
savvy, yet me and Reece had an artistic input too. Sean used a range of
contrast tools as well as drawing and colouration tools to create the swirls
and illustrations required; he often used his table too (a USB device which
allows you to draw) to get the ‘crude’ images such as the alcohol bottles and
sex symbols. The same was applied for the posters, were text was also required
as well as masked images (such as iTunes) so that they could be input.
Additionally, in the posters we contained ‘new media’ by adding iTunes,
Facebook and Twitter icons to better connect with the audience through digital
downloads and social media.
As for the evaluation, we used my Canon 600D to film and record
individuals whilst were interviewing them so that we could edit in Adobe
Premier Elements 10 to aid our evaluation process and give us a better
understanding of what we have created.
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